Fire

Fire

Sol:   Command Flame. One word command per rune. 5 mana

Lun: Flame Aura. Place a heat aura Around something for 1 rnd (A crit per rune). 10 mana

Ven: Magical   Slaying Crit on blade (plus 10 mod on crit per rune). 10 mana

Mar: Create 1ft Fire (A crit per rune). 5 mana

Jupit: Create Nurtureing Light. 10ft radius is illuminated for 1 hr and rest is doubled with in it. 3 mana

Mer: Can see Thru affected Fire as though thru your own eyes. lasts 5min per rune. 2 mana

Sat: Transmute 1ft radius of fire into 1 inch cube of Alchemical Fire. 5mana

Salt: Ignite somethings body. (A crit intensity per rune.) 3mana

Quicksilver: Can Pass Thru Fire and Heat w/restriction or damg for 2rnds at rate of 2ft per round. 6mana

Sulfur: Next attack( per rune) of target deals damage to Life and mana as well as health. 8mana

Blood: Can give one cubic foot of fire (per rune) 10 hp of life, allowing it to be animate. 10mana

Amalgama: 1 ft cube of a solid material (per rune) gains the ability to store an equal amount of fire within it.The fire is released when the caster wishes or it any of the solid is separated. 8mana

Cinabar:

Vitirol:

Antimony:

<p class="MsoNormal">Fire: Fire Burns From The Blade of a Knife, (burn thru crit mod per rune) Needs a Knife. 5 mana

<p class="MsoNormal">Water: E crit (slash) is dealt to target (per rune). 15 mana

<p class="MsoNormal">Air: Causes target to take a spirit form for 1 round (per rune). Spirits can't interact with living beings of inanimate matter. 18mana

<p class="MsoNormal">Earth:

<p class="MsoNormal">Negredo:

<p class="MsoNormal">Albedo:

<p class="MsoNormal">Citrinitas:

<p class="MsoNormal">Rubedo:

<p class="MsoNormal">Day:

<p class="MsoNormal">Night: