Mar

Mar

Lun: Caster gains, as available, information on either troops, terrain, weather, or distances to determine the best supplies needed to run for a campaign or a seige. How to obtain them, or if such an endeavor can be endured. All options are chosen at the spell creation. +1 option per additional rune. 25 mana.

Sol: Caster receives no negative to a tactics roll, and gets +10 per rune. 10 mana.

Ven:

Mar: Warform - Caster is reduced to 1 hp, they cannot take any action but attack. They get 30 DR, +50 to attack. Effect ends when they run out of HP or cannot make an attack (attacks must be made against an enemy). At the end of the effect their hp is set to 1. Additional 5 DR and 5 attack per rune. 50 Mana.

Jupit:

Mer:

Sat:

Salt: +10 to a combat maneuver (not an attack). 10 mana.

Quicksilver: Become aware of nearest combatant/next nearest per rune, and their dispositions in battle. 15 mana.

Sulfur:

Blood:

Amalgama:

Cinabar:

Vitirol:

Antimony:

Fire: Wraith Form - Caster gets 10 additional temporary hp, claw and bite attack, healing 1 and must make an attack action each round. Effect ends if they cannot make an attack action or hp is reduced below 0 (attacks do not need to be made against enemies). They gain an additional 10 hp, +1 to regen and +5 to attack per rune. Heals all conditions when form ends. 50 mana.

Water: Sentry Form - Caster gains 10 bonus to their max mana (not their current), 1 mana regen/hour, +5 to maneuvers if they remain out of combat, and they gain +30 to defensive bonus. Form lasts until they take damage or an aggressive action (aggresive actions include those of dialogue as well as spellcasting). Restores mana to what it was when the spell was originally cast when you leave this form. +2 mana, +5 defensive bonus, +5 maneuvers, and +1 mana regen per rune. 50 mana.

Air:

Earth:

Negredo:

Albedo:

Citrinitas:

Rubedo:

Day:

Night: