Salt

Salt

Lun: Command animal corpse, one line performed with corpse stats, 5 mana

Sol: Command human corpse, one line performed with corpse stats, 10 mana

Ven: Creates the effect of a large body of water on a corpse, 5 mana

Mar: Can induce adrenal state in a corpse at +10, 5 mana

Jupit: Causes a body to experience it's body rank in weeks of good health, 15 mana

Mer: Allows you to put together a body or take apart (doesn't fix organ or part, can be used for skills ie brain), 1 part per rune, 20 mana

Sat: On a living body paralyze the heart, limbs, bones or the mind of the target, 30 life

Salt: Mend a body part, head arm leg or chest, 10 mana

Quicksilver: Speak with dead, one line question for a one word answer, 3 mana.

Sulfur: Create a container for a soul inside of a corpse, 15 mana + (life cost equal to soul rank of the body*10 - alchemaic principles)

Blood: Allows you to animate any life container, 25 mana

Amalgama: Allows you to fuse metal with the body (such as weapons), 10 mana

Cinabar: Allows you to transmute salt (1 cubic foot) into an organ of a corpse, 20 mana

Vitirol: Allows you to transmute the liquid within 1 cubic inch of a body into acid, 15 mana

Antimony: Allows you to turn a corpse into a homoculus (uses 1/10th of its own stats), 10 mana

<p class="MsoNormal">Fire: Burn crit A, intensity per duplication, 5 mana

<p class="MsoNormal">Water: Frost crit A, intensity per duplication, 5 mana

<p class="MsoNormal">Air: Elecricity crit A, intensity per duplication, 5 mana

<p class="MsoNormal">Earth: Matter of the body into earthly elements, or earthly elements into matter of the body (one or the other, petrification or depetrification), 20 mana for 2 cubic feet

<p class="MsoNormal">Negredo: Putrefaction of living, or decomposition of the dead 1d10 worth, 25 mana

<p class="MsoNormal">Albedo: Purification of the living, cleansing of the dead, does life damage to fallen (based on the age of the fallen), 50 mana

<p class="MsoNormal">Citrinitas: Transmutation of the body, allows you to turn any earthly element into physical matter of the body, 75 mana

<p class="MsoNormal">Rubedo: Bring "life" to the physical matter of the body (body itself must support life, this is a jumpstart), 100 mana

<p class="MsoNormal">Day: Grants the body resistance to magic (sorcery included), 10% magic resistance for 8 mana

<p class="MsoNormal">Night: Magic penetration 15%, 20 mana